AI Insights · Timothy · April 2022
Top 5 City Building Games on iOS in the Netherlands Q1 2022
Discover the performance trends of the top 5 city building games on iOS in the Netherlands during the first quarter of 2022, including insights on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 city building games on iOS in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at how each game fared:
SimCity BuildIt from Electronic Arts saw significant fluctuations in its weekly revenue, peaking at approximately $8K in the last week of January. Weekly downloads experienced a downward trend, starting at 1.6K in early January and dropping to 417 by the end of March. The game’s active users also showed a decline from 14.2K in the first week to around 10.2K by the end of the quarter.
Merge County® by Microfun Limited exhibited a consistent increase in weekly revenue, reaching about $2.5K in the final week of March. Weekly downloads peaked at 804 in mid-February but dropped to 502 by the end of March. The active users for Merge County® increased from 707 at the beginning of January to 1.2K by the end of March.
Global City: Building Games by MY.GAMES B.V. showed a mixed performance. Weekly revenue saw its highest point at $1.6K in early February but dropped to around $857 by the end of March. Downloads had a significant drop from 2.1K in early January to 772 by the end of the quarter. Active users followed a downward trend from 2.6K in early January to 1.1K by the end of March.
The Tribez: Build a Village from Game Insight recorded its highest weekly revenue at $1.4K in late March. Weekly downloads remained quite low throughout the quarter, peaking at just 57 in mid-January. Active users showed a slight decline, starting at 203 in early January and dropping to 110 by the end of March.
The Simpsons™: Tapped Out by Electronic Arts had a peak weekly revenue of $1.4K in late January. Weekly downloads fluctuated, peaking at 219 in early January and ending the quarter at 146. The game maintained a relatively stable number of active users, around 2.9K throughout the quarter.
These insights into the performance of city building games on iOS in the Netherlands highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.